When InZOI launched into early access on March 28, it looked like a serious challenger had finally stepped into the ring to take on The Sims 4. With slick visuals, a unique life-sim approach, and solid pre-launch hype, the game hit the ground running—peaking at an impressive 87,377 concurrent players on Steam on day one.
But just as quickly as it rose, InZOI’s player count has taken a steep dive.
Despite an overwhelmingly positive response early on (with 83% of Steam reviews coming in positive), the numbers tell a different story. Over the past couple of weeks, SteamDB has charted a sharp decline in player activity. Between April 6 and 7 alone, the game lost nearly 9,000 peak concurrent players. By April 9, that number had fallen below 13,000—an 85% drop in just 12 days.
Now, to be fair, it’s pretty normal for player counts to dip after launch. The initial buzz fades, players check out other games, and some just wait for updates. But InZOI’s drop is particularly striking. According to a comparison by TheGamer, only one other title—Palworld—saw a steeper percentage loss, and that was over a six-week period. Meanwhile, other popular games like Marvel Rivals barely saw any decline (just 3% in the same timeframe), while Diablo 4 lost 53% of its player base—a figure that now looks pretty decent by comparison.
So, what gives?
A big part of the issue seems to be a lack of content. While InZOI shows a ton of potential, some players are already feeling like they’ve run out of things to do. Negative reviews commonly point to limited gameplay depth and features. Of course, defenders of the game are quick to remind others that it’s still in early access and more content is on the way—developers have already hinted at future updates, though there’s been a brief pause in production.
InZOI may be in a bit of a lull, but it’s far from over. If the team at Krafton can deliver on their promises and build on the strong foundation they’ve laid, there’s every chance it could bounce back stronger than ever.
For now, though, it’s a waiting game—for both the devs and the fans.