If you’ve spent any time in InZOI lately, chances are you’ve noticed something a little… off. Since its early access launch, this ambitious Korean life simulator—marketed as a bold rival to The Sims 4—has sparked a lot of conversation. Some good, some not-so-good.
Let’s talk about one of the more frustrating issues: Zois (the game’s version of Sims) can’t seem to take care of themselves. At all.
Since day one, players have flagged this as a major problem. It’s not just about needing a little micromanagement—it’s about Zois literally being unable to survive without constant intervention. Think characters passing out from exhaustion or even dying because they forgot to eat. Not exactly the cozy life sim experience players were hoping for.
Reddit user Bravozuluzero recently summed up the community’s feelings with a post that went semi-viral. They described being “traumatized” by what they saw in-game: families on the brink of mental breakdowns, Zois collapsing from sleep deprivation, and NPCs flat-out dying because they didn’t know how to care for themselves. The post struck a chord, with others chiming in to share similar horror stories—and to beg Krafton to fix what they’re calling a “broken autonomy system.”
But it doesn’t stop there.
Another major concern? The game’s shockingly lax behavior system. Players have discovered that NPCs—yes, even children—can be kidnapped with basically zero consequence. One video shows a player approaching a school, asking a kid to get into their car… and the child just hops in. No questions. No alerts. No response from any adults. In another case, someone even tried stealing another Zoi’s baby. The parents didn’t react.
Understandably, fans are asking for big changes. Many are calling for a system closer to The Sims—where characters have routines, care for themselves, and react (realistically!) to the world around them. Right now, InZOI’s Smart Zoi system sounds like it could offer deep, immersive gameplay. But in practice? It’s creating chaos, not connection.
It’s not all doom and gloom, though. While the game has seen a big drop in players—from a peak of 80,000 at launch to around 7,000 now—it’s still in early access. That means there’s time for Krafton to make changes and turn things around before the full global release.
For now, fans are watching closely. Will Krafton step up and fix the core systems that are turning people off? Or will InZOI go down as another overhyped sim that couldn’t stick the landing?
We’ll be keeping an eye on it—because there’s still a lot of potential here. And let’s be honest: we all want a life sim that finally gives The Sims a real run for its money.
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