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No kitchen in Bungalow V1.1.1

No kitchen in Bungalow

No kitchen in Bungalow2

Reclaims wasted space in the Bungalow property: removes the kitchen cabinets and adds 22 fully-functional floor tiles at so you can place racks, lights or any other buildables there. IL2CPP-compatible release; no debug spam, no gameplay tweaks—just more room to build.

Deletes the objects “Bench” and “Cabinets”.
Injects 22 new standard floor tiles.
Refreshes the grid cache so the game treats the new tiles exactly like vanilla ones—placement rules, path-finding and lighting all work out of the box.

What it does not do
No balance changes, money edits or extra items.
No runtime debug logging.
Doesn’t touch any other rooms or tiles.

Compatibility
Built for the current IL2CPP build of Schedule One.
Safe to add or remove mid-playthrough; the cabinets re-appear if you disable the mod.

Installation
Drop the compiled NoKithcenInBungalow.dll
into Mods/.
Launch the game; on the first load of the “Main” scene you’ll see a single console line confirming activation.
Head to your Bungalow—22 extra tiles are ready for your next build.

Requires: Melonloader

Enjoy the extra breathing room!

Credits:

Jannesi

Download

FileDescriptionFile sizeDownloads
zip NoKitchenInBungalow Il2Cpp 1.1.14 KB9
zip NoKithcenInBungalow MONO 1.04 KB26
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