Reclaims wasted space in the Sweatshop property: removes the sink and adds four fully-functional floor tiles at so you can place racks, lights or any other buildables there. IL2CPP-compatible release; no debug spam, no gameplay tweaks—just more room to build.
What it does
Deletes the object “Standalone Sink”.
Injects four new standard floor tiles at grid coordinates (10,10), (10,11), (11,10) and (11,11).
Refreshes the grid cache so the game treats the new tiles exactly like vanilla ones—placement rules, path-finding and lighting all work out of the box.
What it does not do
No balance changes, money edits or extra items.
No runtime debug logging.
Doesn’t touch any other rooms or tiles.
Compatibility
Built for the current IL2CPP build of Schedule One.
Safe to add or remove mid-playthrough; the sink re-appears if you disable the mod.
Installation
Drop the compiled NoSinkInSweatshop.dll
into Mods/.
Launch the game; on the first load of the “Main” scene you’ll see a single console line confirming activation.
Head to your Sweatshop—four extra tiles are ready for your next build.
Enjoy the extra breathing room!
Requires: Melonloader
Credits:Jannesi