All monsters appearing in Monster Hunter Wilds will enter the Wounded Hollow as Tempered or Arch-Tempered variants, serving as permanent quests.
I’ve grown weary of hunting monsters across scattered locales and constantly shifting zones mid-battle. To streamline the experience, I’ve consolidated all creatures as permanent quests in the Wounded Hollow – with two exceptions: Jin Dahaad and Zoh Shia will retain their exclusive arenas in this mod due to unique mechanics.
Each mission features tiered rewards:
• Hunter Symbols (scaled to difficulty)
• Decorations
• Weapon Fragments
• Armor Spheres
• 50% drop rate for the monster’s rare gem
Mod Requirements:
REFramework is required, and you must enable LooseFileLoader in its settings.
Kassent’s Quest Loader is needed.
Installation Method:
Unpack the downloaded mod files.
Drag and drop the REFramework folder into your game’s root directory.
Important Notes:
The mod’s quest text currently only supports Simplified Chinese, English, and Japanese. If you play the game in another language, the quest descriptions will not display text, but you can still enter and complete the quests normally—there are no other differences.
If you’d like me to add text support for your language, please provide the following details:
The language you use
The names of all monsters in your language
What Alma(Avis Unit) is called in your localization
LIGUORI123