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Deals Gone Wrong V1.1

Deals Gone Wrong

Addiction has consequences. Some customers might not be so grateful after a deal…

๐Ÿงฉ Features
โš ๏ธ Addicted customers have a chance to become hostile after completing a deal.
๐Ÿ”ช Chance a customer that attacks you is given a Knife or Broken Bottle if they already don’t have a weapon.
๐ŸŽฒ Attack chance is based on their addiction, the more addicted they are the more likely they are to attack you.
โš™๏ธ Fully configurable via MelonPreferences.

๐Ÿ“ How to Install

1. Make sure you have Melon Loader installed for Schedule I.
2. Drop the DealsGoneWrong.dll into your `Mods` folder.

๐Ÿ“ Schedule I
โ””โ”€โ”€ ๐Ÿ“ Mods
โ””โ”€โ”€ ๐Ÿ“„ DealsGoneWrong.dll

๐Ÿงช Compatibility
Game Versions:

– IL2CPP (main version of Schedule I)
– Mono (alternate version available through Steam beta branch)

Framework: Melon Loader

โš™๏ธ Configuration

Modify the attack probabilities and weapon preferences via the MelonPreferences.cfg file:

Example:
[DealsGoneWrong]
# Multiplied by NPC addiction to calculate attack chance. NPC Addiction is a float with a range of 0 and 1, with 1 being the most addicted.
BaseChanceMultiplier = 35.0
# Lower bound of the random value added to base chance.
MinRandomBonus = 1.0
# Upper bound of the random value added to base chance.
MaxRandomBonus = 5.0
# The higher the value, the more likely this weapon is selected.
BrokenBottleChance = 30
# The higher the value, the more likely this weapon is selected.
KnifeChance = 20
# Lets customers also have a chance to target you after doing a deal with one of your dealers.
DealersAdded = false
# The range at which the NPC will give up on attacking.
GiveUpRange = 20.0
# The time after which the NPC will give up on attacking.
GiveUpTime = 30.0

โ“ FAQ
Q: Are there more weapons coming?
A: Possibly! Looking into adding a way for them to use Revolvers and 1911s.

Credits:

Jumble

Download

FileDescriptionFile sizeDownloads
zip DealsGoneWrong.Mono 1.16 KB8
zip DealsGoneWrong.IL2CPP 1.16 KB9
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