Addiction has consequences. Some customers might not be so grateful after a deal…
๐งฉ Features
โ ๏ธ Addicted customers have a chance to become hostile after completing a deal.
๐ช Chance a customer that attacks you is given a Knife or Broken Bottle if they already don’t have a weapon.
๐ฒ Attack chance is based on their addiction, the more addicted they are the more likely they are to attack you.
โ๏ธ Fully configurable via MelonPreferences.
๐ How to Install
1. Make sure you have Melon Loader installed for Schedule I.
2. Drop the DealsGoneWrong.dll into your `Mods` folder.
๐ Schedule I
โโโ ๐ Mods
โโโ ๐ DealsGoneWrong.dll
๐งช Compatibility
Game Versions:
– IL2CPP (main version of Schedule I)
– Mono (alternate version available through Steam beta branch)
Framework: Melon Loader
โ๏ธ Configuration
Modify the attack probabilities and weapon preferences via the MelonPreferences.cfg file:
Example:
[DealsGoneWrong]
# Multiplied by NPC addiction to calculate attack chance. NPC Addiction is a float with a range of 0 and 1, with 1 being the most addicted.
BaseChanceMultiplier = 35.0
# Lower bound of the random value added to base chance.
MinRandomBonus = 1.0
# Upper bound of the random value added to base chance.
MaxRandomBonus = 5.0
# The higher the value, the more likely this weapon is selected.
BrokenBottleChance = 30
# The higher the value, the more likely this weapon is selected.
KnifeChance = 20
# Lets customers also have a chance to target you after doing a deal with one of your dealers.
DealersAdded = false
# The range at which the NPC will give up on attacking.
GiveUpRange = 20.0
# The time after which the NPC will give up on attacking.
GiveUpTime = 30.0
โ FAQ
Q: Are there more weapons coming?
A: Possibly! Looking into adding a way for them to use Revolvers and 1911s.
Jumble