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Persistent Buff Glow Removal V1.7.2

Persistent Buff Glow Removal

REFramework script. Configurably suppresses glowing effects on the Hunter from items/skills/weapons, and some other obnoxious VFX as well.

Suppresses the pulsing glow on Hunters when affected by certain status effects.

Place the script into \reframework\autorun for persistent use. The following options can be set through a menu in the Script Generated UI section of the REFramework menu:

Hide Heal Loop Glow – for the extended green glow when healing. default False
Hide Attack/Defense/Stamina/Immunizer/Drink Glow(s) – for Item buff effects on the Player. default True
Hide Corrupted Mantle Buff – for when the mantle is empowered by hitting enemies. default True
Hide [Various Skills] – removes the triggering flash from some skills like Agitator, Maximum Might, Burst, etc. default False
Hide/Reduce Great Sword Charge – for the charging attacks of Great Sword. minus tackle, because I can’t find the Hyper Armor glow. default False
Hide/Reduce Dual Blades Glow(s) – for Demon Mode, Demon Boost, Blade Dances or the glowing blade effect. default False
Hide/Reduce Long Sword Gauge – for the glowing sword blade with charge level. Reduce is barely different from Hide though. default False
Hide/Reduce Hammer Charge – for charging Hammer. minus the super charge release, because I can’t find the Hyper Armor glow. default False
Hide Switch Axe Glow(s) – for the Power Axe and Amped State effects. default False
Hide Charge Blade Glow(s) – for the charged Sword, Shield, or Axe. also the sword heating with phial charge. axe interacts with shield a bit. default False
Hide Kinsect Glow(s) – for the three Kinsect extracts when using an Insect Glaive. default False
Hide/Reduce Bow Charge – for the levels of charge. default False
Hide Palico Attack/Defense/Stamina Glow(s) – for Item buff effects on Palicos. default True
Hide Frenzy Onset/Infected/Cured – for the smoke, sound, and glows associated with these states. does not affect the growing purple corruption. default False/False/True
Hide Frenzy Corruption – for the growing purple textures on the character. default False
Hide […]blights – for the effects of various debuffs. default False
Hide Elemental Hit Effects – for the elemental burst when striking with such weapons. individually configurable. default (All) False
Hide Monster Wounds – removes the glowing Scoutflies when in Focus/Mounted mode. default False
Hide Everything – instead of picking and choosing Effects to stop from passing through the function, stops them all. for the least glowing hunts I can think of. default False
Hide Effects Only Outside Combat – if enabled, then when you are in combat (with two available flavors of “active”) buff/debuff effects will be allowed to show regardless of individual settings. default False

Credits:

Peasly Wellbott

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File Description File size Downloads
zip Persistent Buff Glow Removal-1-7-2 5 KB 8
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