This mod improves the stealth system in Schedule I, making it easier to stay hidden and fixing issues with how visibility works in the base game.
It provides better control over how visible the player is, and adds options to adjust how movement and flashlight usage affect stealth.
โ๏ธ Features:
Customizable base visibility
Adjustable multipliers for sneaky movement, crouching, and flashlight use
Toggle flashlight effects on visibility
Clamp max visibility to a defined value
Optional debug logging to help fine-tune settings
Config file auto-generated on first launch
๐ง Configuration:
Once the game runs with the mod installed, a config file will be created in the “Mods” folder. You can open it in a text editor and tweak the values.
You can also edit these settings in-game using the Mod Manager & Phone App (if installed). This allows you to adjust values in real-time without restarting the game.
๐น Main settings:
EnableDebugLogs: Set to true to show visibility calculation logs
FlashlightAffectsSneak: Toggle whether the flashlight increases visibility
BaseVisibility: Sets the default visibility before modifiers
MaxVisibility: Caps the final visibility score
๐ธ Multipliers section:
Sneaky: Multiplier when moving sneaky
Crouched: Multiplier when crouched
Flashlight: Multiplier applied when flashlight is active
๐งช Debug Logging:
Set `EnableDebugLogs` to `true` to see a breakdown of:
All visibility attributes before and after filtering
How much each contributes to the total
The final visibility result
๐ฆ Installation:
Install MelonLoader for IL2CPP
Place VisibilityFix.dll in the Mods folder in your game directory
Run the game once to generate the config file
Edit the config file to adjust visibility behavior
Volcomtx