Useful Field Guide
Show monster weakness / HZV when you open the field guide
Hitzone value “60(70)” means 60 at normal (the part takes 60% damage) and 70 when scarred. Higher values are obviously better and you should prioritize hitting those parts for your damage type. Parts with Break* apply to broken parts.
The Base HP for the monster is the base value and is modified by Health modifier in EmCommonDifficulty2 user_data when on a quest
The part HP, Wound, and Sever values are all base values; these get modified by PartsVital modifier in EmCommonDifficulty2 user_data
KE corresponds to the Kinsect Extract color associated with the part.
This will output monster and part names in your selected text language
Installation
Use Fluffy Mod Manager to install or
Install like common REF mods, you should place all the files in the game installation directory.
The final path should look like this:
“`
MonsterHunterWilds
├── dinput8.dll
├── MonsterHunterWilds.exe
├── reframework
│ ├── autorun
│ │ ├── useful_field_guide.lua <- lua files go here
```
Configuration
Open the REFramework menu by press the Insert key.
Open “Script Generated UI > Useful Field Guide”
Tweak options as you wish.
Thanks
This is a fork of redbeann Monster Weakness mod, but is configured to work with the field guide, as well as, adds additional missing data.
Requires: CatLib
Credits:MechE